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glVertexBuffer.h
Go to the documentation of this file.
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//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV3_OSD_GL_VERTEX_BUFFER_H
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#define OPENSUBDIV3_OSD_GL_VERTEX_BUFFER_H
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#include "../version.h"
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#include "
../osd/opengl.h
"
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#include <cstddef>
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namespace
OpenSubdiv
{
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namespace
OPENSUBDIV_VERSION
{
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namespace
Osd
{
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class
GLVertexBuffer
{
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public
:
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static
GLVertexBuffer
*
Create
(
int
numElements,
int
numVertices,
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void
*deviceContext = NULL);
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~GLVertexBuffer
();
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void
UpdateData
(
const
float
*src,
int
startVertex,
int
numVertices,
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void
*deviceContext = NULL);
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int
GetNumElements
()
const
;
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int
GetNumVertices
()
const
;
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GLuint
BindVBO
(
void
*deviceContext = NULL);
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protected
:
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GLVertexBuffer
(
int
numElements,
int
numVertices);
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bool
allocate
();
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private
:
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int
_numElements;
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int
_numVertices;
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GLuint _vbo;
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};
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}
// end namespace Osd
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}
// end namespace OPENSUBDIV_VERSION
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using namespace
OPENSUBDIV_VERSION
;
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}
// end namespace OpenSubdiv
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#endif
// OPENSUBDIV3_OSD_GL_VERTEX_BUFFER_H
opengl.h
OpenSubdiv
Definition
error.h:30
OpenSubdiv::OPENSUBDIV_VERSION
Definition
error.h:31
OpenSubdiv::OPENSUBDIV_VERSION::Osd
Definition
bufferDescriptor.h:34
OpenSubdiv::OPENSUBDIV_VERSION::Osd::GLVertexBuffer::~GLVertexBuffer
~GLVertexBuffer()
Destructor.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::GLVertexBuffer::BindVBO
GLuint BindVBO(void *deviceContext=NULL)
Returns the GL buffer object.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::GLVertexBuffer::GetNumElements
int GetNumElements() const
Returns how many elements defined in this vertex buffer.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::GLVertexBuffer::UpdateData
void UpdateData(const float *src, int startVertex, int numVertices, void *deviceContext=NULL)
OpenSubdiv::OPENSUBDIV_VERSION::Osd::GLVertexBuffer::GLVertexBuffer
GLVertexBuffer(int numElements, int numVertices)
Constructor.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::GLVertexBuffer::GetNumVertices
int GetNumVertices() const
Returns how many vertices allocated in this vertex buffer.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::GLVertexBuffer::Create
static GLVertexBuffer * Create(int numElements, int numVertices, void *deviceContext=NULL)
Creator. Returns NULL if error.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::GLVertexBuffer::allocate
bool allocate()
opensubdiv
osd
glVertexBuffer.h
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